Why Gamification will be an intermediate step to functional games
Bullet
points
-
Gamification is a behaviour management technique to increase people's
motivation towards a well-intentioned purpose
- The
only way to motivate Generation Y is to play by their rules
-
Gamification as we know it today is just an intermediate step to functional
games
-
Functional games have a greater purpose rather than entertaining
- The
main areas of gamification in the future will be education, social good, health,
research and business
| From Behaviour Management to Functional Games |
Gamification
as a broad term
"It's not about game elements, it's about how human motivation works"
Gamification
has been around us for a while, and there isn't a main definition we all agree
with yet, and the reason for that is very simple: It's impossible to define
gamification just as a set of game mechanics we can apply to non-gaming
contexts, because the term is way broader.
Since the
beginning, the term gamification has been really criticised just because it's
been understood as a term to define very basic business strategies like points,
badges and leaderboards to make people buy more, or in other words, a new
marketing tool to modify people's behaviour using game-like elements. Obviously, that's a wrong approach and
trying to constrain gamification to those limits means leaving a great part
behind.
If we
think about it, the word gamification was adopted because games were the first
ones in discovering and understanding better how human motivation worked, and I
think that's the very key point. Because what we are discussing here it's not
all about those game elements, it's about how human motivation works, about how
we act, behave, and learn in our life.
Gamification
is neither a game, nor just some bunch of game mechanics, it's a behavior
management technique to increase people's motivation towards a well-intentioned
purpose.
So that's
why Serious Games, Alternative Reality Games (ARG's), social media games,
business gamification or any other kind of technique that increases people's
motivation towards an ethical purpose can be classified as gamification.
| Gamification together is stronger |
Gamification
is here to stay
Generation
Y has changed everything. It is a fact that things evolve with new generations
but millennials and specially the ones after them have grown up with a totally
different mindset. Their world is one with computers, laptops, tablets,
smartphones and full of video games since they were kids. And what does it
mean?
Well, the
most important thing is that their learning processes were different. Learning
is at the heart of many of the actions that we take every day, and it is a
critical issue nowadays because any kind of behaviour that we are going to try
to improve requires a great dose of teaching. But what if the rules of learning
have changed?
Technology
has made everything simpler, faster and more social while video games got them
used to immediate feedback and compelling learning curves. Besides, fun made it
all more interesting. So when we take all these elements and mix them, it's
pretty clear that in order to keep on motivating this kind of generations we
need to play by their rules.
Functional
Games, ARGs and Serious Games
So far,
it is clear that gamification is more than some game elements and that is here
to stay, even though it has some great challenges to overcome as Isidro Rodriguez (.
Besides,
in order to increase new generation's motivation, we need to play by their own
rules, and that means gamification.
But... Is
gamification going to remain on this level or is there something else coming
ahead? Maybe something that takes the best of real-virtual environments and
gamification to achieve greater goals?
And the
answer to that is what I have called Functional Games.
The term
functional games refers to the function that these games have, it means as we
said before, that games and in special video games, will have a greater
function rather than purely being a way of entertainment. It means that in the
future, games will be a way of teaching people while contributing to improve
our society thanks to their function-focused design.
This is
not something completely new, and it has to be said that some Serious Games and
Alternative Reality Games have already adopted at some point, this kind of
concept. Just to mention some of the most famous ones: The Free Rice Game,
SuperBetter, Foldit, World Without Oil, etc.
But to
really understand this term, we need to define what an ARG or Serious Game is,
and compare them with functional games. So how
to define an
Alternative Reality Game and a Serious Game?
An
alternative reality game is an interactive narrative that uses the real world
as a platform, often involving multiple media and game elements, to tell a
story that may be affected by participants' ideas or actions. On the other
hand, a serious game is the one which main goal is to teach or train, often by
realistically simulating some aspect of a world system.
Defining Functional Games
b) Functional Games are long-term experiences that last in time. Many serious
games or ARGs are over whenever their main objective has been achieved, but
functional games are thought to be a never-ending experience or at least quite long. In order to do
so, we have to implement some of gamification/games best engaging techniques.
Regarding this topic, I have an article on the main factors to create long-term
experiences that you can read here.
c) Functional Games are mainly designed to be social. Many video games are meant
to be played solo but social factors add many more possibilities and many ARGs
or Serious Games designers have perfectly grasped this by turning the gameplay
experience into a totally social one. Whether its social aspect is implicit
(games with small social features that are played among very few players that
comment their progress) or explicit (fully social games), functional games are
designed to be shared in a collaborative or competitive way.
Some
final words on it
The
concept of functional games has been on my mind for some months already, but it
still is a very basic approach. It requires way more research and discussion on
it, so any comments or thoughts on it are well received. At this very moment,
ARGs and Serious Games are still very young, and gamification is even younger
but we can already see that many of these experiences have taken a "functional
game" approach that is being highly successful. However and thinking of
the present, the main obstacle in reaching functional games still lies on us.
So
whenever we understand that gamification and Serious Games/ARGs are not that
different and that we can the best of both to create more powerful experiences,
then we'll be able to move on and start creating functional games that will
revolutionise the future of education, business, social good, health, and research.
Sidney Lopez



